|
|
Tek wrote:
> The grass texture went a bit wrong in that last one, so I turned off
> the cliffs & water to work on my fake grass effect.
>
> The grass is a granite pattern stretched towards the camera to give
> the illusion of vertical blades, then a bit of turbulence matching
> the normal to make it look like some of the blades are leaning over a
> little.
I tried a similar thing once. It's possible to make it work quite okay for
stills, but it has some shortcomings. For example, when looking down, the
grass is still stretched directly below the camera, where you would see the
grass blades from above. In the end I also wanted something that worked for
animations too, which led me to try a different technique to fake grass in a
texture. I ended up creating a texture that does something similar to faking
many textured planes on top of each other, and released it as my Grass Tex
Include File.
There's something I don't understand in your picture though. Grass blades
are visible both in the foreground and on the more distant hill, but even
though the distant hill is much further away, the grass blades seem to have
almost the same size. Is that a side effect of the technique you use?
Rune
--
http://runevision.com
Post a reply to this message
|
|